I’ve been fortunate enough to work with some great publishers in order to bring some of my games to life. The game industry is honestly a great field to be in, and it’s been a great ride so far. Here’s some of my published designs, as well as some that are coming up:
This was my first published design, and it debuted in August 2011 at GenCon. It’s a light dice game, perfect for kids, families, or some relaxing fun with a couple of beers. Here’s our little blurb for the game:
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can’t handle. Make Mars proud – be the first Martian to fill your abduction quota!
In Martian Dice you will roll 13 custom dice in an effort to set aside (“abduct”) Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well – one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you’ve been setting aside. You can’t pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you’ll score a bonus!
With each roll you will ask yourself, do you feel lucky?
It was picked up by TMG at the beginning of the dice filler publishing rush, and we went through a rapid development cycle to bring it out in time for GenCon. I think it turned out spot on. Originally, the game actually have a caveman theme, but I think the Martian twist was an improvement.
I’ve been very happy with how this game has done – we’ve already gone through several print runs – and I think it will be around for a while.
This was kickstarted in October of 2011, and released to the published around February of 2013. This was actually my first game accepted to be published – by the folks over at Tasty Minstrel Games – but it was released after Martian Dice.
On the cusp of the twentieth century, America is the undisputed land of industry. Factories fire their machines twenty-four hours a day, and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can’t stay competitive will be left with nothing but dust in their coffers!
The process is simple: Factories produce the goods (machinery, textiles, chemicals, food, and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them, earning cash for the competitor who gets there first! Will you be the “King of Air and Steam?”
Kings of Air and Steam spans five rounds, and at the beginning of each round, players plan their Airship flights using four of their movement cards. When everyone is ready, everyone reveals their first planned card. According to the turn order and movement limits of their cards, players move their Airships, then take an Action; Actions include Building Depots, Upgrading your Airship or Train, Shipping Goods by rail, and Soliciting Funds from the bank. When all players have acted, the second planned cards are revealed, and so on through the four planned cards until all players have finished carrying out their plans for the round. All the while, players must keep aware of the rising values of the different types of Goods and try to get the most-valuable Goods from the specialized factories that produce them to the cities that want them. At the end of the game, the player with the most money and the greatest shipping network will be declared King of Air and Steam!
Kings of Air and Steam includes seven teams of characters, each with unique powers to give them a competitive edge, and a modular game board that makes each game a different experience.
The game has been met with good reviews, and I’m glad the gamer community is having fun with it!
At the moment, here’s what’s coming out:
- Bigfoot / A two-player card game / Published by Game Salute
- (Untitled Dice Game) / A hidden-role dice game / Published by Paradise Games
- KoA&S: World’s Fair / an expansion for Kings of Air and Steam / Published by Tasty Minstrel Games
And, hopefully, more to come!